BLE 07: Connecting to a BLE device as Master

This examples shows how to connect to other BLE device, using default connecting parameters. Waspmote will be the master and the remote device will be the slave. A remote attribute is read / written on the slave.

Required Materials

1 x Waspmote 1 x Battery 1 x Bluetooth Low Energy module 1 x Bluetooth module antenna 1 x Expansion board (if socket 1 is used) 1 x SD card 1 x BLE node to act as slave (can be another Waspmote + BLE module).

Notes

- Socket 0 is used by default - EEPROM is used in this example by default. - Never unplug module while Waspmote is turned ON. - Bluetooth module antenna should be connected. - The battery must be connected in ANY example. - This example can be executed in Waspmote v12 and Waspmote v15

Code

/*
 *  ------------------ [BLE_7] - Connecting to a BLE device as Master -------
 *
 *  Explanation: This examples shows how to connect to other BLE device, using default 
 *  connecting parameters. This device will be the master and the remote device 
 *  will be the slave. A remote attribute is read / written on the slave.
 *
 *  Copyright (C) 2016 Libelium Comunicaciones Distribuidas S.L.
 *  http://www.libelium.com
 *
 *  This program is free software: you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation, either version 3 of the License, or
 *  (at your option) any later version.
 * 
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS ARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 * 
 *  You should have received a copy of the GNU General Public License
 *  along with this program.  If not, see .
 *
 *  Version:		1.0
 *  Design:			David Gascón
 *  Implementation:	Javier Siscart
 */

#include <WaspBLE.h>

// Auxiliary variable
uint8_t aux = 0;

// MAC address of BLE device to find and connect.
char MAC[14] = "000780789eeb";

char attributeData[20] = "att 1.0 written"; 

void setup() 
{  
  USB.println(F("BLE_07 Example"));  

  // 0. Turn BLE module ON
  BLE.ON(SOCKET0);
}

void loop() 
{

  // 1. Look for a specific device
  USB.println(F("First scan for device"));  
  USB.print("Look for device: ");
  USB.println(MAC);
  if (BLE.scanDevice(MAC) == 1)
  {
    //2. now try to connect with the defined parameters.
    USB.println(F("Device found. Connecting... "));
    aux = BLE.connectDirect(MAC);

    if (aux == 1) 
    {
      USB.print("Connected. connection_handle: ");
      USB.println(BLE.connection_handle, DEC);

      // 3. get RSSI of the link
      USB.print("RSSI:");
      USB.println(BLE.getRSSI(BLE.connection_handle), DEC);


      // 4. Now try to read a remote attribute. 
      // Note 1: Maximum allowed bytes to read from one attempt are 22 bytes, 
      // but the attribute chosen is 20 bytes length.
      // Note 2: On default profile of Waspmote BLE module, handler 32 matches
      // with the characteristic 1.0 of user service 1.
      USB.println(F("Reading attribute.. "));
      BLE.attributeRead(BLE.connection_handle,  32); 


      // 4.1 Print attribute value. First byte of BLE.attributeValue is the length of the value.
      USB.print(F("Attribute Value: "));
      for(uint8_t i = 0; i < BLE.attributeValue[0]; i++)
      {
        USB.printHex(BLE.attributeValue[i+1]);        
      }
      USB.println();
      // Print attribute in ASCII
      USB.print(F("Attribute Value (ASCII): "));
      for(uint8_t i = 0; i < BLE.attributeValue[0]; i++)
      {
        USB.print(BLE.attributeValue[i+1]);        
      }
      USB.println();


      // 5 Now remotely write an attribute with the data defined at the beginning.
      USB.println(F("Writing attribute.. "));
      if (BLE.attributeWrite(BLE.connection_handle,  32, attributeData) == 0)
      {
        USB.println(F("Write OK."));
      }   


      // 6 Read attribute again to demonstrate write operation.
      USB.println(F("Reading attribute.. "));
      BLE.attributeRead(BLE.connection_handle,  32); 


      // 6.1 Print attribute value. First byte of BLE.attributeValue is the length of the value.
      USB.print(F("Attribute Value: "));
      for(uint8_t i = 0; i < BLE.attributeValue[0]; i++)
      {
        USB.printHex(BLE.attributeValue[i+1]);        
      }
      USB.println();

      // Print attribute in ASCII
      USB.print(F("Attribute Value (ASCII): "));
      for(uint8_t i = 0; i < BLE.attributeValue[0]; i++)
      {
        USB.print(BLE.attributeValue[i+1]);        
      }
      USB.println();

      delay(1000);


      // 7. disconnect. Remember that after a disconnection, the slave becomes invisible automatically.
      BLE.disconnect(BLE.connection_handle);
      if (BLE.errorCode != 0) 
      {
        USB.println(F("Disconnect fail"));
      }
      else
      {
        USB.println(F("Disconnected."));
      } 
    }
    else
    {
      USB.println(F("NOT Connected"));  
    }
  }
  else
  {
    USB.println(F("Device not found: "));
  }

  USB.println();
  delay(5000);

  /* Note 3: On the slave node, next events will arise: 
   
   - Status event:     80 10 03 00 00 05 bf 9e 78 80 07 00 00 3c 00 64 00 00 00 ff
   - Value event:      80 17 02 00 00 00 20 00 00 00 + data written  
   - Disconnect event: 80 03 03 04 00 13 02 
   
   */
}

Output

H#
BLE_07 Example
First scan for device
Look for device:000780789eeb
Device found. Connecting...
Connected. connection_handle: 0;
RSSI:-73
Reading attribute..
Attribute Value: 30
Attribute Value (ASCII): 0
Writting attribute..
Write OK.
Reading attribute..
Attribute Value: 61747420312E30207772697474656E
Attribute Value (ASCII): att 1.0 written
Disconected.

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