4G 14: UDP server
This example shows how to open a UDP listening socket and waits for incoming data from UDP clients. After correctly to a UDP client, sending/receiving functions are shown
Required Materials
1 x Waspmote 1 x Battery 1 x 4G module 1 x 4G antenna 1 x SIM card
Notes
- The battery has to be connected. - This example can be executed in Waspmote v15
Code
/*
--- 4G_14 - UDP server ---
Explanation: This example shows how to open a UDP listening socket
and waits for incoming data from UDP clients. After correctly to a
UDP client, sending/receiving functions are shown
Copyright (C) 2016 Libelium Comunicaciones Distribuidas S.L.
http://www.libelium.com
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
Version: 3.0
Design: David Gascón
Implementation: Alejandro Gállego
*/
#include <Wasp4G.h>
#include <WaspFrame.h>
// APN settings
///////////////////////////////////////
char apn[] = "movistar.es";
char login[] = "movistar";
char password[] = "movistar";
///////////////////////////////////////
// SERVER settings
///////////////////////////////////////
uint16_t local_port = 5000;
uint8_t keep_alive = 240; // From 0 (disabled) to 240 minutes
///////////////////////////////////////
// define Socket ID (from 'CONNECTION_1' to 'CONNECTION_6'
///////////////////////////////////////
uint8_t connId = Wasp4G::CONNECTION_1;
///////////////////////////////////////
// define variables
uint8_t error;
uint32_t previous;
uint8_t socketIndex;
boolean udp_server_status = false;
uint8_t socket_state;
void setup()
{
USB.ON();
USB.println(F("Start program"));
//////////////////////////////////////////////////
// 1. sets operator parameters
//////////////////////////////////////////////////
_4G.set_APN(apn, login, password);
//////////////////////////////////////////////////
// 2. Show APN settings via USB port
//////////////////////////////////////////////////
_4G.show_APN();
//////////////////////////////////////////////////
// 3. Switch ON
//////////////////////////////////////////////////
error = _4G.ON();
if (error == 0)
{
USB.println(F("4G module ready"));
////////////////////////////////////////////////
// Enter PIN code
////////////////////////////////////////////////
/*
USB.println(F("Setting PIN code..."));
if (_4G.enterPIN("****") == 1)
{
USB.println(F("PIN code accepted"));
}
else
{
USB.println(F("PIN code incorrect"));
}
*/
}
else
{
// Problem with the communication with the 4G module
USB.println(F("4G module not started"));
}
}
void loop()
{
///////////////////////////////////////////////////////
// 1. Open UDP Listen on port
///////////////////////////////////////////////////////
error = _4G.openSocketServer(connId, Wasp4G::UDP, local_port);
if (error == 0)
{
USB.println(F("1. Socket open"));
USB.println(F("----------------------------"));
USB.print(F("IP address: "));
USB.println(_4G._ip);
USB.print(F("Local port: "));
USB.println(local_port);
USB.println(F("----------------------------"));
// update flag
udp_server_status = true;
}
else
{
USB.print(F("1. Error opening socket. Error code: "));
USB.println(error, DEC);
// update flag
udp_server_status = false;
}
///////////////////////////////////////////////////////
// 2. Wait for incoming data from UDP client
///////////////////////////////////////////////////////
USB.println(F("2. Wait for incoming data from UDP client (30 secs): "));
error = _4G.manageSockets(30000);
if (error == 0)
{
if (_4G.socketStatus[connId].state == Wasp4G::STATUS_SUSPENDED_DATA)
{
USB.println(F("\nData in socket:"));
USB.println(F("-------------------------------------"));
USB.print(F("Socket ID: "));
USB.println(_4G.socketStatus[connId].id, DEC);
USB.print(F("Socket State: "));
USB.println(_4G.socketStatus[connId].state, DEC);
USB.print(F("Socket Local IP: "));
USB.println(_4G.socketStatus[connId].localIp);
USB.print(F("Socket Local Port: "));
USB.println(_4G.socketStatus[connId].localPort, DEC);
USB.print(F("Socket Remote IP: "));
USB.println(_4G.socketStatus[connId].remoteIp);
USB.print(F("Socket Remote Port: "));
USB.println(_4G.socketStatus[connId].remotePort, DEC);
USB.println(F("-------------------------------------"));
// update flag
udp_server_status = true;
}
else
{
udp_server_status = false;
USB.print(F("3. Incorrect Socket State: "));
USB.println(_4G.socketStatus[connId].state, DEC);
}
}
else
{
USB.print(F("3. No incoming data. Code: "));
USB.println(error, DEC);
// update flag
udp_server_status = false;
}
///////////////////////////////////////////////////////
// 3. Loop while connected
///////////////////////////////////////////////////////
while (udp_server_status == true)
{
//////////////////////////////////////////////
// 3.1. Get socket info
//////////////////////////////////////////////
error = _4G.getSocketInfo(connId);
if (error == 0)
{
USB.println(F("3.1. Socket Info since it was opened:"));
USB.println(F("-------------------------------------"));
USB.print(F("Socket ID: "));
USB.println(_4G.socketInfo[connId].id, DEC);
USB.print(F("Socket Sent bytes: "));
USB.println(_4G.socketInfo[connId].sent, DEC);
USB.print(F("Socket Received bytes: "));
USB.println(_4G.socketInfo[connId].received, DEC);
USB.print(F("Socket pending bytes read: "));
USB.println(_4G.socketInfo[connId].size);
USB.print(F("Socket bytes sent and not yet acked: "));
USB.println(_4G.socketInfo[connId].ack, DEC);
USB.println(F("-------------------------------------"));
}
else
{
USB.print(F("3.1. Error getting socket info. Erro code: "));
USB.println(error, DEC);
}
//////////////////////////////////////////////
// 3.2. Receive data
//////////////////////////////////////////////
// Wait for incoming data from the socket (if the other side responds)
USB.print(F("3.2. Waiting to receive data (30 secs): "));
error = _4G.receive(connId, 30000);
if (error == 0)
{
if (_4G.socketInfo[connId].size > 0)
{
USB.println(F("\nData received:"));
USB.println(F("====================================="));
USB.println(_4G._buffer, _4G._length);
USB.println(F("====================================="));
}
else
{
USB.println(F("NO data received"));
}
}
else
{
USB.print(F("No data received. Code:"));
USB.println(error, DEC);
}
//////////////////////////////////////////////
// 3.3. Send data
//////////////////////////////////////////////
error = _4G.send(connId, "This is a message from Waspmote UDP server\n");
if (error == 0)
{
USB.println(F("3.3. Data sent via UDP socket"));
}
else
{
USB.println(F("3.3. Error sending data via UDP socket"));
}
//////////////////////////////////////////////
// 3.4. Check Socket Listen status
/////////////////////////////////////////////
error = _4G.getSocketStatus(connId);
if (error == 0)
{
// get state
socket_state = _4G.socketStatus[connId].state;
USB.print(F("3.4. Get socket status OK: "));
USB.println(socket_state, DEC);
// check socket status
if (socket_state == Wasp4G::STATUS_CLOSED)
{
USB.println(F("SOCKET CLOSED"));
// update flag
udp_server_status = false;
}
}
else
{
USB.print(F("3.4. Error getting socket status. Error code: "));
USB.println(error, DEC);
// update flag
udp_server_status = false;
}
USB.println();
}
///////////////////////////////////////////////////////
// 4. Close socket
///////////////////////////////////////////////////////
error = _4G.closeSocketServer(connId, Wasp4G::UDP);
if (error == 0)
{
USB.println(F("4. Socket closed OK"));
}
else
{
USB.print(F("4. Error closing socket. Error code: "));
USB.println(error, DEC);
}
USB.println();
}
Output
Start program
*****************************
APN: movistar.es
LOGIN: movistar
PASSWORD: movistar
*****************************
4G module ready
1. Socket open
----------------------------
IP address: 80.27.175.252
Local port: 5000
----------------------------
2. Wait for incoming data from UDP client (30 secs):
Data in socket:
-------------------------------------
Socket ID: 1
Socket State: 3
Socket Local IP: 80.27.175.252
Socket Local Port: 5000
Socket Remote IP: 213.97.9.230
Socket Remote Port: 55565
-------------------------------------
3.1. Socket Info since it was opened:
-------------------------------------
Socket ID: 1
Socket Sent bytes: 0
Socket Received bytes: 0
Socket pending bytes read: 17
Socket bytes sent and not yet acked: 0
-------------------------------------
3.2. Waiting to receive data (30 secs):
Data received:
=====================================
Hello from Client
=====================================
3.3. Data sent via UDP socket
3.4. Get socket status OK: 2
3.1. Socket Info since it was opened:
-------------------------------------
Socket ID: 1
Socket Sent bytes: 43
Socket Received bytes: 17
Socket pending bytes read: 0
Socket bytes sent and not yet acked: 0
-------------------------------------
3.2. Waiting to receive data (30 secs):
Data received:
=====================================
Hello from Client for second time
=====================================
3.3. Data sent via UDP socket
3.4. Get socket status OK: 2
3.1. Socket Info since it was opened:
-------------------------------------
Socket ID: 1
Socket Sent bytes: 86
Socket Received bytes: 50
Socket pending bytes read: 0
Socket bytes sent and not yet acked: 0
-------------------------------------
3.2. Waiting to receive data (30 secs):
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